Included with the Captain America: The Winter Soldier Starter Set is the new and updated 2014 Heroclix core rulebook and PAC. There are some exciting new things introduced in there, and some changes that I think fans are going to love! We will go over some of the major changes today and hopefully answer any questions that some of you may have.
Upon opening your starter, you may have noticed that it included a bunch of new object tokens. But what’s this? Why do I have an object with a white colored ring around it? Is this a misprint? No, my friends. Allow me to introduce you to the Ultra Light Object. What’s an Ultra Light object? Good question. Let’s look at their entry on page 16 of the 2014 rulebook.
ULTRA LIGHT OBJECTS An Ultra Light object is a light object with a white ring instead of a yellow one. Ultra Light objects follow all the rules of light objects with the following changes: • Any character can pick up or hold this object, even if they can’t use Super Strength. • This object is not used when making a close combat attack. • A square containing this object is not hindering terrain. • When used to make a ranged combat attack, this object can be thrown 8 squares and deals 1 damage.
Ultra Light Objects are light objects that can be picked up by anyone, you don’t use them when making a close combat attack, a square with one it is not hindering terrain and finally, you can throw it 8 squares and it deals only 1 damage when using one in a ranged combat attack. Now wait a minute! Don’t light objects normally allow you to throw them 8 squares? Well…not anymore. Those rules have changed as well. The distance for throwing light objects was reduced from 8 squares to 6, and the distance for throwing heavy objects was reduced from 6 squares to 4.
Another exciting change to objects is in regard to Relics. The “Once per game” restriction to attempt to assign one is no longer present. A character can now attempt to assign a Relic as many times as it likes until it finally succeeds. Want to assign that bright and shiny Cosmic Cube to your Red Skull? Now you don’t have to worry about getting only one chance to do it! You can keep giving that mean old Red Skull power actions to make a Relic roll every turn until he finally gets that Cosmic Cube.
We’ll now discuss the biggest and most exciting changes to the rules. The change to ATA’s and the Themed Team rules!
One big change is that ATA’s are no longer a separate entry in the rulebook. They are now part of the Tactics section and are a special bonus that you can only use when your force is a Themed Team. We’ll discuss it more when going over the changes to the Themed Team rules below. Speaking of which, there are also some interesting changes to the Themed Team rules. Most of the rules as you know them are still the same, so let’s just list the important changes right here and go over them. A Themed Team is now any team that has at least 2 figures on it and where all of the figures share a keyword. No more figuring out the build total and number of characters depending on using a named or generic keyword. Are there at least 2 characters on your team? Do they all share a keyword? If the answer is yes to both questions, then you’ve got yourself a Themed Team. Now you can finally play your full point Galactus and Ziran in a 3500 point game as a Cosmic keyword Themed Team. Themed Team Probability Control (TTPC) can now only be used on NAMED keyword Themed Teams. If your Themed Team only shares a generic keyword, then you do not get the TTPC bonus. You now also get 1 TTPC use per character on your force, but only up to 1 per each 100 points of the build total. 300 point team with 2 characters? That’s 2 TTPC uses. 500 point team with 8 characters? That’s 5 TTPC uses. ATA’s are now only allowed to be used on Themed Teams. If your team is not themed, then it would now be illegal to include an ATA on your force. All normal build rules for ATA’s still apply. One very important thing to note is that the ATA you use does not have to share a keyword with the Themed Team you built. Let’s say you build an X-Men keyword Themed Team and include Beast and Wolverine (who also have the Avengers keyword). You could assign them the Secret Avengers ATA (which requires the Avengers keyword), even though your Themed Team was X-Men.
I think that covers most of the major changes in the 2014 rulebook. I hope you’re all as excited about the new objects and rules changes as we are. All of the discussed information and more is in the 2014 Heroclix core rulebook and Heroclix 2014 PAC. If you guys ever have any questions about any of the changes, or any rules questions in general, please feel free to contact us at HeroClixRules@gmail.com. Keep those dice rolling and those clicks clicking, and I hope you have a purrrfect day!
naja, Ultralight objects... wir können es gerne noch komplizierter machen ? das die ata nur noch einen thementeam zugefügt werden kann stoppt zwar die brutalen turnierteams , aber für ein normales Spiel wenn mal ein paar Punkte übrig bleiben find ich eher schlecht das diese nicht genutzt werden können. das es jetzt mehrere würfelversuche für ein relic gibt ist allerdings top
Kann den mit dem Objekten auch nicht viel abgewinnen. Es leuchtet mir auch nicht ein, weshalb ein Hulk der stinksauer ist einen Gegenstand ( egal wie schwer ) nicht bis an den Rand des Spielfeldes werfen darf Und jetzt noch ultraleichte Objekte mit 1 Damage? Kann mir nicht vorstellen, das das viel genutzt werden wird.
"alle drängen ins Dunkle des Erebos, Finsternis breitet schrecklich sich aus, und am Himmel ging schon die Sonne verloren." - Theoklymenos -
#4 RE: Wizkids is pleased to announce: 2014er PAC & Regelbuch! Liegt bereits dem Captain America: The Winter Soldier Starter bei...